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Use parkour to scale every building and reach remote areas. Use the environment paired with various weapon types and abilities to gain an advantage. Face the coming threat or run away without wasting your time to look behind. Tackle the story campaign together and take part in regularly scheduled community challenges.
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Privacy Statement. Skip to main content. Dying Light Techland. Continue Cancel. Dying Light. Official Club. Online multiplayer on Xbox requires Xbox Live Gold subscription sold separately. See System Requirements.
Included in. Show more. Capabilities Online multiplayer Show More. These weapons are not going to last forever so you need to keep an eye on them as having them break in the middle of a fight is a nightmare, especially if it is at night! You can fix up your weapons and if you have the right resources you can actually craft better and more powerful weapons. This to me was always the incentive to go and explore that little bit further in the hope that I would find something that will help me out.
I have had fun playing Dying Light on my own, but it is an absolute blast when you team up with some friends. Also, when you play with friends it makes you work as a team as you can coordinate attacks on the zombies. You can actually play through the whole campaign in co-op and I think that is really cool.
What is kind of cool is that when you venture out at night as a team, you do have more chance of survival thanks to your numbers. However, it is also a lot easier for you guys to be seen and to make noise, alerting the zombies to where you are. Dying Light is a fantastic game.
It is very, very hard and it has quite the learning curve so it is a game you have to stick with to get the best out of it. For me, it was right around level 8 where everything clicked and I figured out how the game worked. If you want a more thinking persons zombie game, I highly recommend that you check out Dying Light.
When it comes to zombie games, Dying Light really does a lot to stand out from the rest of the crowd. While it may have taken forever to come out and the sequel is the same it really impressed a lot of people. If you want a zombie first person shooter that kicks the intensity up to 10, Dying Light is the game for you.
I actually like what they did with the story in Dying Light. While it may not win any awards or anything like that. It does a good job of setting up this zombie apocalypse. Also, I really like the way it gets across the point that survival in this world is super tough and it is only ever going to get harder!
I really like the art direction of Dying Light. It is very easy to look at this game and say that it looks just like every other game set in a zombie apocalypse. However, I love the detail they crafted in this decently sized open world.
Not just that, but the lighting effects when day turns to night and you see the shadows of the Zombies that want to have you for lunch are very well done. Dying Light is well known for its quick-paced gameplay.
Parkour is what this game is all about and you are able to nip around the map very quickly. Wall running and being able to pull yourself up a ledge quickly make getting around the city a lot of fun. You even have this hook shot type thing that lets you zip around like you are freaking Batman! Clubbing it with the leg, it falls and your defense shatters. Desperate, you see a dumpster below and leap into its trash filled embrace.
Dying Light's main story revolves around Kyle Crane , an undercover Global Relief Effort operative - and yes, this humanitarian sounding organization has operatives… You can see where this is going. Taking control of Kyle, you are parachuted into the zombie infested city of Harran to stop Suleiman, a rouge operative who is threatening the overthrow the agency. Unfortunately, the moment Kyle lands he is bitten by an infected.
The whole tale is a bit convoluted , and filled with so many challenges and side-quest distractions, that by the end of the game the big reveal had me asking "who is Suleiman again? Fortunately, the somewhat makeshift story has almost no bearing on Dying Light's entertainment value. The open-world first-person gameplay of Dying Light is a true sandbox thanks to the freerunning mechanics.
While these start off quite modest - dashing over the rooftops of favelas and making impossibly long jumps between them - it doesn't take long before you begin to level up. Once you start to unlock skills you will soon find yourself sliding under low beams, springing from ramps over fences, and even using a grappling hook to shoot skywards onto buildings.
It may be a touch ridiculous but, once mastered, its fluidity is incredibly satisfying. Darkness brings the most vicious zombies out of hiding, and they begin to wander the streets of Harran. Once spotted by these beasts the only option is to flee.
Put enough distance between Kyle and his pursuers and they may lose interest — especially if you slow them with the various traps that are hidden around the map. While narratively no excuse is given for a multiplayer mode, nearly the whole game can be experienced with friends to add even more fun to the open-world parkour. It has been some time since I had quite this much emergent-fun in a co-op game, with friends and I clambering up to the highest point we could find before diving from it on to whatever cars or garbage piles we could find to break our fall.
Its breath catching stuff, as Dying Lights wonderful visual effects blur the world as you plummet ten or more stories down to your tiny target. Hit the mark and your onlooking-friend will be suitably impressed These highflying exploits were by far the highlight of the game, inspiring me to explore the vast environments on offer.
But there is also a more brutal side to Dying Light.
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